3d Graffiti -Nvidia wallpaper
Work is based on Nvidia. The fourth work in my overclocking series.
I’ve had many Nvidia graphics cards in my time so it’s fitting I should do a work based around the logo.
With this one I’ve kept the design in a triangular shape to try to reflect the pointy part of the logo. I used this same technique in the work ‘Terminate, there seems to be something very balanced about a triangle and graffiti design. This shape also gives the work a lot of movement – something I was very conscious of as most modern cards are beasts I wanted to get that sense of power and speed across.
Obviously the green is from the logo – I went through a lot of different textures for this one from animal skins to car paint to photographing green cordial. In the end I went with a carbon fiber look with a glass backing. Found the colors worked better when I had different gradients on the mesh and when the meshes themselves were rotated to reflect different parts of the lights.
This one has 7 lights in the scene with two yellow lights just adding a tint to the green to break it up.
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